Vira Games · Shooter · 2024
Enemies that take cover, trade fire and relocate, inside a casual game's frame budget.


A cover shooter cut into stages. Each stage is its own gunfight, and between stages the hero runs to the next piece of cover on his own. The player only aims and shoots.
Aiming
With only aiming and shooting left to the player, the aim is the game, so it had to feel exact.
The perspective is tied to the weapon: the pistol fires over the shoulder in third person, the rifle fires down the sights in first. Switching between them means two camera treatments and two sets of animation that have to agree.
Getting the animation transitions and the inverse kinematics to line up in both perspectives was the long part — the hands have to hold the weapon correctly whichever camera the player is behind.
The enemies take cover, trade fire and relocate.
I built this one end to end — gameplay, menus, progression, shop, skins, tutorial, ads and store builds. These are the parts worth naming.