Unity Developer 3+ years of production experience

16 shipped mobile titles, and game feel is the part I care about most.

My strongest skills are core gameplay mechanics, performance on low-end devices, and the editor tools designers work in.

Open to work · Remote

▶ Play in your browser View CV PDF Contact 16 shipped titles · 19 projects

Start here: play it

The newest thing I built, and the only one you can try without installing anything. Opens in the browser.

Mob Control Playable gameplay

Playable · runs in your browser

Mob Control Playable

A real 3D crowd running at sprite performance — in a browser, in one file under 5 MB.

Test task for Voodoo. One HTML file, one week, and a real 3D crowd instead of sprites — verified on a 1 GB tablet.

60FPS at 800 units on the Fire 7
2.8 MBof a 5 MB budget
7days, concept to delivery

Selected work

Three shipped titles where the hard part was the engineering, not the content. All built at Vira Games, all running on the same 1 GB tablet.

Jelly Merge screenshotJelly Merge screenshot

4.5 stars from 1,400+ ratings

Jelly Merge

Runner · 2024

Towers of hundreds of cubes that cost the same draw calls as one.

Squishy Octopus screenshotSquishy Octopus screenshot

Tilemap to playable level in one click

Squishy Octopus

Puzzle · 2025

Rope-physics limbs on hardware that had no business running rope physics.

Cowboy Shooter screenshotCowboy Shooter screenshot

IK aiming at any angle

Cowboy Shooter

Shooter · 2024

Enemies that take cover, trade fire and relocate, inside a casual game's frame budget.

More shipped titles 13

The rest of the run at Vira Games, all on the same 1 GB Android tablet. Newest first.

Soap Slice

600 pieces per bar

Soap Slice

The scatter is scripted, not simulated.

Simulation · 2025

Fantasy Makeover

A game made entirely of UI, inside 1 GB

Fantasy Makeover

A makeover game carrying more sprites than the device had memory for.

Simulation · 2025

Blockin Color

30+ puzzle shapes in a 47 MB build

Blockin Color

Thirty-plus puzzle shapes, and the whole game still fits in 47 MB.

Puzzle · 2024

Traffic Car 3D

Roads that assemble themselves from splines

Traffic Car 3D

Cars that feel physical and never leave the route the designer drew.

Racing · 2024

Evolution Run

Ten eras, and the army swaps with each one

Evolution Run

A growing crowd that moves as one mass, without one agent per unit.

Runner · 2024

Shift Master

Road and scenery generate themselves

Shift Master

The road builds itself, so no one had to place another prop by hand.

Racing · 2024

Crowd Control

Eight teams, 300 units, one tablet

Crowd Control

300 units fighting on screen, on a tablet with 1 GB of RAM.

Action · 2023

Merge and Run

My own box controller, not a capsule

Merge and Run

Unity's controller is a capsule. The hero is a cube. So I wrote my own.

Runner · 2023

Low Power: Battery Charge

Nine control schemes in one game

Low Power: Battery Charge

One hero, a dead phone, and a different way to control it on every single level.

Puzzle · 2023

Untangle Puzzle 3D

Ropes that refuse to pass through each other

Untangle Puzzle 3D

Ropes that tangle, refuse to pass through each other, and have to be untangled in a fixed number of moves.

Puzzle · 2022

Chat King

First game shipped, first editor tool written

Chat King

A game that is a text conversation — and the first thing I ever shipped commercially.

Simulation · 2022

Shape Transform Race

Reskinned twice by the studio

Shape Transform Race

Overtake by changing what you are: car, runner, boat, drill. The studio reskinned it twice.

Racing · 2022

Match King 3D

Hundreds of objects, my first memory wall

Match King 3D

Hundreds of objects in one pile — and the first time I ran out of memory.

Puzzle · 2022

Personal projects 2

Built for myself, outside work hours. Honest status on each.

Memory Foyer

Memory Foyer

The one repository you can actually open — and the server, not the app, owns the truth.

Pure C# domain, 12 EditMode suites

Tool · 2026

ChessOutline

ChessOutline

A chess extension I built for myself, published, and still use every week.

Published, and I still use it every week

Tool · 2026

About

I build mobile games in Unity. Three years at Vira Games (July 2022 – September 2025), 16 shipped titles, most of them running on a 1 GB Amazon Fire tablet, which is where the performance work comes from. Every title shipped to Google Play and the Amazon Appstore; the Amazon listings are the ones still live, so that is where the links go.

Vira Games runs small teams and short cycles: one developer per title, from concept to release. On every game here that meant all of it — core loop, menus, progression, shop, skins, tutorial, ads and builds. An artist supplied the art and models, and a game designer built the levels using the tools I wrote.

Small pods do not mean working alone. When a store policy change pulled every developer and tester off their own projects, I rebuilt more store builds than anyone on the team. The tech lead also picked me as his partner for an internal VR hackathon, and we had a playable build in two weeks.

Those tools are the through line. I write editor tooling so designers can build without waiting for me, and I care about how a mechanic feels, not only about whether it is technically correct.

More on how I work

Three years in one studio also means you can watch me learn in public. Rope simulation starts as a thing I could barely get to behave in 2022 and ends with me writing custom logic inside the asset in 2025. Memory starts as a build that would not launch and ends as something I design around before it becomes a problem. Cutting geometry starts as a three-second mini-game and ends as a whole game.

I also maintain a Chrome extension I use myself, and I was the person other developers came to when a reskin had to feel like the original.

Multiplayer is the direction I am moving in now. I am building a PvP physics arena on Netcode for GameObjects, and it goes up here when there is something worth playing, not before.

Contact

Email
davydsarnavskyi@gmail.com
LinkedIn
davyd-sarnavskyi
GitHub
devID767
Davyd Sarnavskyi · Unity Developer Contact Updated August 2026
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