Vira Games · Racing · 2024
Cars that feel physical and never leave the route the designer drew.


A one-touch racer: hold your finger and the car drives, let go and it stops. That is the whole input, so everything the player feels comes from how the car moves.
Feel
Full physics gave a car that was alive but unpredictable, and pure animation along the route killed the feel entirely.
The answer was to run both at once: the car moves under real physics, while the trajectory is owned completely by the spline. It drifts through corners and bounces over hills, and it never leaves the road the designer drew.
The car is magnetised to the trajectory, so in the shipped game it effectively never leaves the road.
The level builder assembles a track out of dozens of small road pieces, each carrying its own spline, and the car resolves which spline it is riding at any moment.
I built this one end to end — gameplay, menus, progression, shop, skins, tutorial, ads and store builds. These are the parts worth naming.