Vira Games · Racing · 2024
The road builds itself, so no one had to place another prop by hand.


A racer where you overtake by changing what you are. A car for open road, a runner for stairs, a boat for water, a helicopter for a climb — pick wrong and the obstacle stops you.
Rivals
The rivals were the difficult part, because the game designer had to be able to shape them without touching code.
They expose reaction time, delay, and how they speed up or slow down relative to how far ahead or behind the player is.
Their competence moves with that distance too. Pull far ahead and they get smarter and faster; fall behind and they get slower and make worse decisions. The point is not fairness, it is that the race always feels close.
Alongside that, each vehicle needed its own movement logic — a boat in a pool does not behave like a car on tarmac.
I built this one end to end — gameplay, menus, progression, shop, skins, tutorial, ads and store builds. These are the parts worth naming.