Vira Games · Puzzle · 2022
Hundreds of objects in one pile — and the first time I ran out of memory.


A pile of hundreds of distinct three-dimensional objects sits on screen and you find matching pairs, clearing them all before the timer runs out.
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Hundreds of unique models live in a single scene here, and this is the project where I first hit the limits of device memory rather than the frame rate.
I solved it by loading through resources on demand instead of holding everything at once. It is not how I would do it today, and it worked.
Smaller but memorable: the interface tabs had to be flicked through by dragging rather than tapped, which took more thought than it looks like it should.
I built this one end to end — gameplay, menus, progression, shop, skins, tutorial, ads and store builds. These are the parts worth naming.