Shape Transform Race

Vira Games · Racing · 2022

Overtake by changing what you are: car, runner, boat, drill. The studio reskinned it twice.

Shape Transform Race screenshot
Shape Transform Race screenshot

Context

A race where obstacles are not avoided but answered. Flat road wants a car, stairs want a runner, water wants a boat. Choose wrong and you stall.

The original of the shape-shifter — the studio reskinned it twice

Shape shifting

Shape Transform Race screenshot

This is the original version of the shape-shifting racer. It went out before the later one and without procedural mesh generation.

It became popular quickly and ended up as one of the studio's best-performing games, which is why the company shipped it twice more under different skins.

I built one of those reskins myself. The second was built by another developer, and I was moved onto that project to make it feel right. I read his code, found what was breaking the feel, fixed it, and then walked both him and the game designer through what the problem had been — the handling and the moment of transformation are the whole game, and they do not survive being approximated.

Worth calling out

I built this one end to end — gameplay, menus, progression, shop, skins, tutorial, ads and store builds. These are the parts worth naming.

The game
  • Shape shifting and the movement model behind each form.
  • The obstacle language that tells the player which form a section wants.
After release
  • One of the two reskins, built end to end.
  • Handing the feel over to another developer building the second reskin.

More from the game

Shape Transform Race screenshot 1 of 2
Shape Transform Race screenshot 2 of 2

Project facts

Year
2022
Role
Unity Developer
Team
Three-person pod — game designer, artist, me
Scope
Solo developer, concept to release
Studio
Vira Games
Released as
Calibro Games
Engine
Unity, C#
Platform
Android · Google Play and Amazon Appstore
Target device
Amazon Fire 7 · 1 GB RAM
Order
Third commercial project
Reskins
Shipped twice more, one of them as Shift Master
Forms
As many as the later reskin — what Shift Master added was procedural mesh generation, not more vehicles
Road
Assembled from ready pieces; the road-building tool I reused across later runners started here
Feel handover
Read another developer code on the second reskin, found the problem and walked him and the designer through the fix
Where to see it
Amazon Appstore ↗ · listed as Shape Transform Race

Tools & techniques

Per-form movement modelsShape shiftingRoad-building tool (first version)Obstacle language
Davyd Sarnavskyi · Unity Developer Contact Updated August 2026
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